The Chronicles of Amber Codexery

Logrus

The shifting, three-dimensional maze which represents the forces of Chaos in the multiverse.

In the Courts of Chaos exists the Logrus, a three-dimensional construct that is the opposite number to the Pattern of Amber. Where the unchanging, rigid Pattern represents Order, the Logrus is constantly altering its shape and represents the principle of Chaos. The Logrus appears as a tentacular force that must be navigated on a magical / mental level. Those who navigate this construct successfully gain power over, and the ability to travel through, Shadow. An additional power gained from the successful navigation of the Logrus is the ability to "pull" desired, non-specific objects out of Shadow worlds.

Nature
Cosmic Entity / Force of Chaos
Affiliation
Realm of Chaos
Counterpart
Pattern of Amber
Location
Castle of Chaos

Lore & Background

Negotiating the Logrus is extremely difficult and potentially fatal. Prospective initiates of the Logrus generally receive advanced training, but success is dependent less on knowledge than on will. In addition to the danger of dying, some who have attempted the Logrus have experienced permanent cerebral damage, though this fate tends to happen only to those who are weak-willed or not of full chaosian blood. Luckily, those in one of the Chaos noble family bloodlines usually only end up being insane for a short period of time. Negotiating both the Logrus and the Pattern, as Merlin has, is a uniquely daring feat. Just as Dworkin Barimen is the creator and keeper of the Primal Pattern, Suhuy is the creator and keeper of the Logrus. Both men were / are members of the noble houses of Chaos, although Dworkin was disowned for having created the Pattern. Dworkin and Suhuy apparently are / were friends; although they seem to be opponents during the later events of the novels, their ambiguous conversation overheard by Corwin hints that they could possibly be secretly collaborating.

In Their Own Story

The Logrus is a three-dimensional construct that is the opposite number to the Pattern of Amber. Where the unchanging, rigid Pattern represents Order, the Logrus is constantly altering its shape and represents the principle of Chaos. The Logrus appears as a tentacular force that must be navigated on a magical / mental level. Those who navigate this construct successfully gain power over, and the ability to travel through, Shadow. An additional power gained from the successful navigation of the Logrus is the ability to "pull" desired, non-specific objects out of Shadow worlds. Negotiating the Logrus is extremely difficult and potentially fatal. Prospective initiates of the Logrus generally receive advanced training, but success is dependent less on knowledge than on will. In addition to the danger of dying, some who have attempted the Logrus have experienced permanent cerebral damage, though this fate tends to happen only to those who are weak-willed or not of full chaosian blood. Luckily, those in one of the Chaos noble family bloodlines usually only end up being insane for a short period of time. Negotiating both the Logrus and the Pattern, as Merlin has, is a uniquely daring feat.

Reader's Guide

The Logrus is a three-dimensional construct that is the opposite number to the Pattern of Amber. Where the unchanging, rigid Pattern represents Order, the Logrus is constantly altering its shape and represents the principle of Chaos. The Logrus appears as a tentacular force that must be navigated on a magical / mental level. Those who navigate this construct successfully gain power over, and the ability to travel through, Shadow. An additional power gained from the successful navigation of the Logrus is the ability to "pull" desired, non-specific objects out of Shadow worlds. Negotiating the Logrus is extremely difficult and potentially fatal. Prospective initiates of the Logrus generally receive advanced training, but success is dependent less on knowledge than on will. In addition to the danger of dying, some who have attempted the Logrus have experienced permanent cerebral damage, though this fate tends to happen only to those who are weak-willed or not of full chaosian blood. Luckily, those in one of the Chaos noble family bloodlines usually only end up being insane for a short period of time. Negotiating both the Logrus and the Pattern, as Merlin has, is a uniquely daring feat. Just as Dworkin Barimen is the creator and keeper of the Primal Pattern, Suhuy is the creator and keeper of the Logrus. Both men were / are members of the noble houses of Chaos, although Dworkin was disowned for having created the Pattern. Dworkin and Suhuy apparently are / were friends; although they seem to be opponents during the later events of the novels, their ambiguous conversation overheard by Corwin hints that they could possibly be secretly collaborating.

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